Unity Developer with 5 years of experience using C# and Unity.
An arcade racing game experience coded for the lightweight render pipeline and optmized for both mobile and desktop.
A game demonstrating Unity's High Definition Render Pipeline and advanced 3D Physics.
A hypercasual endless runner with retro graphics and proceduraly generated environemt.
A ship racing prototype coded in 16 hours for the Kenney Jam. Implemented a ship controller, time tracker and a checkpoints.
A hardcore platformer prototype made for the second Brakeys Game Jam. All made alone in a 48 hour span.
A 2D Platformer Adventure game where I coded all mechanics and worked with 2d animations, sprites and tilemaps.